For the PlayStation 5 published by Sony Interactive Entertainment and developed by Japan Studio’s Asobi Team division Astro’s Playroom is a 3D platformer. Serving additionally as a free tech demo for the new DualSense controller the game, a sequel to Astro Bot Rescue Mission, is pre-installed on every console and serves. At the PlayStation 5 reveal event this game was announced which was on 11th of June 2020. It got released worldwide on 19th of November 2020 where as it was released in selected territories on 12th of November 2020.
Technology used and gameplay of Astro’s Playroom
By using the DualSense controller a player controls the Astro Bot as Astro’s Playroom is a 3D platformer. Just as the previous game he can spin attack by charging his punch as well as he can jump, hover, punch enemies and objects. The haptic feedback of the controller is used in order to provide some realistic tactile vibrations from certain actions. Four worlds which are each themed after a component of the console: GPU Jungle, Cooling Springs, SSD Speedway and Memory Meadow are provided access to in the beginning of the game and which which is modelled after the inside of the PlayStation 5 console is a hub world called CPU Plaza where the game starts. Two other areas are also housed by the plaza: first is the PlayStation Labo, which houses all of the collectables a player has collected and second is the Network Speed Run, in which players can compete in unlockable time trials for the fastest time which can be shared to online leaderboards. Interconnected with each other, there are four worlds and each of them are split up into four levels. A special power-up suit which makes use of the Dualsense controller’s capabilities is used in two of the levels whereas the other two levels involve regular platforming. Within each world three types of collectables exist artefacts, coins and puzzle pieces. More puzzle pieces and artefacts as well as collectable in-game figurines could be potentially obtained by using coins which can be used at a gacha machine in PlayStation Labo. In a random section of the mural which adorns the walls of the PlayStation Labo area can be filled by using the puzzle pieces. Such as consoles, controllers and accessories are artefacts which are 3D rendered representations of real-world objects from the history of PlayStation finally. By using the touchpad or built-in microphone and by moving the Dualsense controller around the player is able to examine them when collected. Astro Bot can later interact with them by punching or jumping on them as artefacts are stored in PlayStation Labo. Acting out scenes from various PlayStation exclusive game franchises such as God of War and Resident Evil the worlds also contain large amounts of robots performing various activities.
How the game developed
Although its status as a launch title wasn’t established until later in development, as early as in 2018 Astro’s Playroom initially started as a series of tech demos for the DualSense controller for PlayStation 5 in its initial development. While working on the game at least 80 tech demos for the DualSense controller had been to designed according to Astro’s Playroom creative director Nicolas Doucet. Characters from series by third-party developers such as Bandai Namco Entertainment, Capcom and some others as well as characters from several different PlayStation franchise’s appearances had been featured in the game as a celebration of the PlayStation brand. Such as Tekken series producer Katsuhiro Harada would be consulted by Asobi Team with such original developers as Astro’s Playroom would be referencing different video game franchises because of the numerous easter eggs found in it.
Stay Connected with NextNewsUpdate for more such amazing content.